Project Lost is about a dog named Hiro that the player controls. In this project, the player must battle through zombies to rescue the survivors in hiding. Once the survivors are found, the player must overcome a steep challenge and defeat the monstrous zombie bear terrorizing the survivor camp. I was the lead system designer on this project and contributed to the final level's design.
Lost Gameplay Trailer

Combat Design
I implemented the animations and combat systems used by the player character dog, zombie dog, humanoid zombie, and zombie bear.
Gameplay Mechanics
I designed and created the scoring system. I also collaborated with my teammates to create the characters' damage and health systems and contributed to the UI and menus.
Level Design
I designed and created the initial level design for the final level. I also contributed to its finalization with end-of-project visuals and optimization. I also created all the landscapes used in the levels.
AI Behavior Tree
I designed and created the AI behavior trees and tasks used by all of the enemy zombies.
Images of Final Level
Video Clips
Abandoned Jungle Mountain Pass
After extensive research on the design and visuals needed for this level, I built this level in a block mesh state. The images of the block mesh can be seen in the creations tab. After the block mesh was built and thoroughly tested, the block mesh assets were replaced with new assets. The video below is a play through of the level in a shipped state. The images below are screenshots of the level within the Unreal Editor.
